The Super Mario RPG Bowser's Keep puzzles and riddles are bound to cause headaches. That's because of the main objective, which requires you to clear several rooms, along with all the challenges therein. Naturally, some are easier than others, though you could still expect a few restarts. Here's our guide to help you complete the Bowser's Keep puzzles in Super Mario RPG, which includes Dr. Topper's quiz, the triathlon riddle, action courses, and more.
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To complete the Super Mario RPG Bowser's Keep puzzles, you have to clear all the challenges in four out of six rooms. The courses you can find therein belong to the following categories:
If you're not keen on tackling a particular course, you can press the minus button (i.e. "-") to exit back to the main area. In any case, after clearing a single course, you'll reach a small room with a treasure block. You can earn various rewards, such as Rock Candy and powerful weapons (i.e. the Drill Claw for Bowser and the Star Gun for Geno). Once you've completed your fourth course, you'll be able to continue to the inner recesses of the castle.
You need to clear four out of six challenge rooms in Bowser's Keep.
As mentioned earlier, the Battle Courses in Bowser's Keep are the most straightforward. You just need to take out multiple enemies as you make your way through the corridor. We suggest bringing Mallow along since his Thunderbolt ability can make quick work of entire packs. As for the enemy mobs, these include Bloopers, Star Crusters, Stingers, Chained Kongs, and more. You might even encounter a Comeon (i.e. chest mimic) and Vomer (i.e. skeletons that can only be destroyed by special attacks).
Gallery Battle Courses just consist of one combat encounter after another.
We feel that Action Courses tend to be somewhat more difficult than the rest. This is due to wonky controls and the limited number of tries that you have per run. Likewise, don't forget that you can't fall or get hit by anything. Still, here's what you can expect if you're keen on trying these.
This includes the following challenge rooms:
This includes the following challenge rooms:
These courses have the Super Mario RPG Bowser's Keep puzzles, and there are plenty of them. These are separated into two courses with three challenges each. Bear in mind that outright failing in a particular challenge will cause you to restart from the beginning.
For the Coins Puzzle, we simply imitated what Dr. Topper did. For instance, if he jumped to hit the block four times, then we also hit the block four times.
As for the Green Switches Puzzle, the goal is to jump on switches that will also cause all adjacent ones to get pushed downward. We've marked the ideal ones to jump on with star icons in the image below. To be more specific:
Lastly, this Bowser's Keep puzzle in Super Mario RPG requires you to kick one metal ball in a given direction by pressing the "A" button. The one you select will destroy the one it hits, and it will move one spot beyond that. As such, it's important to consider which ones you'll interact with as the number of orbs decrease.
Gallery The Ball Solitaire puzzle (left) is all about being mindful of which orb you'll kick, as the rest disappear (right).
The Dr. Topper's Quiz in Super Mario RPG has 12 questions selected randomly out of a pool. You need to get eight of these right to reach the the next area. Here are the questions that you can expect, as well as the correct answers:
For this Super Mario RPG Bowser's Keep puzzle, you'll need to guess the correct number of barrels. The stacked barrels you see when you first enter the room will change. You're then given 10 seconds to count the barrels in the first room, and 20 seconds for the second room.
Because of the time limit, we suggest taking a screenshot by pressing the capture button on your Switch controller. Then, press the home button to exit back to the console's dashboard. Go to System Settings -> Data Management -> Manage Screenshots and Videos. Go to the individual screenshots and count the number of barrels. Because the game is temporarily paused, you should have ample time.
Remember to take a screenshot so you can count the barrels via the console's settings panel.
For the Super Mario RPG Triathlon Riddle in Bowser's Keep, you have to talk to four NPCs: Boo (ghost), Goo (goomba), Bones (skeleton turtle), and Kipp (fish). They'll tell you how they fared in the triathlon. Based on contextual clues, you then need to talk to them in the correct order (i.e. the one who finished first up to the one who finished last). You'll then speak to Dr. Topper once you're sure about the order.
Here are the clues so you'll know how each competitor fared:
Take note of each NPC's statement, and make sure you've got the correct answer when you talk to Dr. Topper. If your guess is correct, you'll reach the room with the treasure block. Lastly, assuming you're done with the challenges in four out of six rooms, you'll eventually arrive at another part of the castle. This leads to a couple of boss fights so you can conclude this portion of the campaign.
In any case, these are the tasks and solutions for all Bowser's Keep puzzles in Super Mario RPG. Don't forget that more secrets await Mario and the gang, such as the Hidden Treasure Chests.